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Gametrailers hitman absolution review
Gametrailers hitman absolution review







gametrailers hitman absolution review

The most important function is the simple ability to activate Instinct mode at any time, changing the view to an X-Ray like overlay, where 47 can see NPCs through walls, can identify friend from foe, and can see the paths of moving targets.

gametrailers hitman absolution review

#GAMETRAILERS HITMAN ABSOLUTION REVIEW SERIES#

He also has what amounts to superpowers in the form of 'Instinct.' Instinct (think Assassin's Creed's Eagle Vision) is IO Interactive's way of giving the series a few new gameplay elements that change the way players strategize or engage in combat.

gametrailers hitman absolution review

The ability to blend with the crowd is reminiscent of the Assassin's Creed games and it's an apt comparison for more than just this reason.Ībsolution embraces the idea that Agent 47 is no ordinary individual, not that he ever was as a bio-engineered killing machine, but now he has more than just experience and the know-how of the world's best assassin. 47 can now hide among the people in addition to the shadows or in disguise. IO's Glacier 2 engine gives Agent 47 the opportunity to conduct operations in environments occupied by hundreds of NPCs at a time, from the cheering audience at fight night and rush hour commuters to partying crowds downtown. There are bosses for most mission areas in a sense, but they (the specific targets) can be taken with a bullet, a takedown or a carefully devised trap, meaning they aren't super soldiers and are usually only differentiated by better weaponry. Players are required to provide a little more patience and put more effort into scouting out locations and planning a course of action and there are a lot of new ways that can be accomplished. While the game essentially throws players into one enclosed set piece after another, each succeeding chapter is larger and more elaborate. The visuals and presentation are gorgeous and each and every map is extremely unique and varied, keeping players on their feet and always making the experience feel new and engaging. Like its predecessors, Hitman: Absolution is very linear but it maintains one of the franchise's key pillars in giving players plenty of options for how players can move from point A to point B, and this is where the game really shines, literally. From there, the player embarks on a journey of redemption and personal vendettas across a wide variety of locales. Players may not necessarily feel the emotional impact of Agent 47's plot-driving decision or the idea that the character is at his lowest point, and newcomers won't care, but the game does a good job at threading together the missions in a meaningful way and its story is bolstered by well-written and wildly entertaining supporting characters that make up for Agent 47's empty personality and shoddy dialogue in the between mission cut scenes. The studio shifted priorities to create the Kane & Lynch games, before getting back to the long-in-development Hitman: Absolution, and after impressing us at E3 the summer before last, it's finally hitting retail.ĭoes Hitman: Absolution mark a worthwhile return of the stealth franchise and enough new features to compete with the late-generation competition? Read on for our review.Ībsolution begins with protagonist Agent 47 - a well-dressed, bald and barcoded assassin - encountering the now-rogue Diana Burnwood, his old handler from throughout the Hitman series. Beginning in 2000, IO Interactive developed Hitman video games for release every two years, until 2006 when the series came to a halt after the release of Hitman: Blood Money (and the terrible Hitman film adaptation).









Gametrailers hitman absolution review